# SceneScript Class IInput
You can access this interface through the global
input object anywhere in your SceneScript code to access input related data.
# cursorWorldPosition: Vec3
Position of the mouse cursor in the world / wallpaper. Only valid for 2D wallpapers.
# cursorScreenPosition: Vec2
Position of the mouse cursor relative to the top left corner of the wallpaper screen area.
# cursorLeftDown: Boolean
Whether the left mouse button is currently being pressed down.