# SceneScript Class IParticleSystem

This class provides access to particle systems and lets you modify their playback state.

# Properties

# instance: IParticleSystemInstance

Access to instance modifiers, see IParticleSystemInstance for more information.

# Functions

# play(): void

Resume emission or restart particles if emission has finished.

# pause(): void

Pause emission of new particles.

# stop(): void

Stop emission and clear all existing particles immediately.

# isPlaying(): Boolean

Check if any particles are still being emitted or simulated.

# emitParticles(count: Number?): void

Emit the provided number of particles instantly, disregarding whether the system is stopped or paused.