# SceneScript Class IParticleSystemInstance
Provides access to instance modifiers for particle systems. You can use this to adjust details of a particle system dynamically.
All factors are multiplied with the initializers and operators of your particle system. A factor of 1.0
is the default value at which the particle system remains unchanged.
# Properties
# alpha: Number
Factor to control opacity.
# size: Number
Factor to control size.
# count: Number
Factor to control emission rate.
# speed: Number
Factor to control initial velocity and forces.
# lifetime: Number
Factor to control lifetime.
# rate: Number
Factor to control simulation rate.
# colorn: Number
Modifies the color assigned to particles.
Note that the property name is indeed colorn
with an n
at the end. This exists for backward compatibility.
# controlpoint0: Vec3
Position of control point 0.
# controlpoint1: Vec3
Position of control point 1.
# controlpoint2: Vec3
Position of control point 2.
# controlpoint3: Vec3
Position of control point 3.
# controlpoint4: Vec3
Position of control point 4.
# controlpoint5: Vec3
Position of control point 5.
# controlpoint6: Vec3
Position of control point 6.
# controlpoint7: Vec3
Position of control point 7.