# SceneScript Class IScene
You can access this interface through the global object thisScene
anywhere in your SceneScript code to access properties and functions related to the currently loaded scene.
- Properties
- bloom: Boolean
- bloomstrength: Number
- bloomthreshold: Number
- clearenabled: Boolean
- clearcolor: Vec3
- ambientcolor: Vec3
- skylightcolor: Vec3
- fov: Number
- nearz: Number
- farz: Number
- camerafade: Boolean
- camerashake: Boolean
- camerashakespeed: Number
- camerashakeamplitude: Number
- camerashakeroughness: Number
- cameraparallax: Boolean
- cameraparallaxamount: Number
- cameraparallaxdelay: Number
- cameraparallaxmouseinfluence: Number
- Functions
- getLayer(name: String|Number): ILayer
- getLayerCount(): Number
- enumerateLayers(): ILayer[]
- destroyLayer(name: String|Number|ILayer): Boolean
- createLayer(configuration: String|Object|IAssetHandle): ILayer
- sortLayer(layer: String|Number|ILayer, index: Number): Boolean
- getLayerIndex(layer: String|ILayer): Number
- getInitialLayerConfig(layer: String|Number|ILayer): Object;
- getCameraTransforms(): CameraTransforms
- setCameraTransforms(cameraTransforms: CameraTransforms): void
# Properties
# bloom: Boolean
Turns the bloom effect on and off.
# bloomstrength: Number
Strength of the bloom effect.
# bloomthreshold: Number
Minimum brightness required to make bloom show up.
# clearenabled: Boolean
Whether the backbuffer will be cleared at the beginning of a frame.
# clearcolor: Vec3
The color to clear the backbuffer with.
# ambientcolor: Vec3
The ambient color in 3D.
# skylightcolor: Vec3
The lower ambient color in 3D.
# fov: Number
Field of view in 3D.
# nearz: Number
Near Z plane distance for 3D.
# farz: Number
Far Z plane distance for 3D.
# camerafade: Boolean
Whether the camera will show the fade effect when changing paths.
# camerashake: Boolean
Turns camera shake on or off.
# camerashakespeed: Number
Sets the base speed for the camera shake.
# camerashakeamplitude: Number
Sets the magnitude of the camera shake.
# camerashakeroughness: Number
Sets how rough the camera will shake.
# cameraparallax: Boolean
Turns the camera parallax effect on or off.
# cameraparallaxamount: Number
How strong the parallax will scale.
# cameraparallaxdelay: Number
How quickly or slowly the parallax effect will transition.
# cameraparallaxmouseinfluence: Number
How much the parallax effect is affected by the cursor position.
# Functions
# getLayer(name: String|Number): ILayer
Get a layer by index or custom name.
# getLayerCount(): Number
Get the total layer count.
# enumerateLayers(): ILayer[]
Get all layers in an array.
# destroyLayer(name: String|Number|ILayer): Boolean
Remove a layer by index, name or reference. The layer will actually be removed in a deferred manner so consider this when expecting scripts to stop or destroy on that layer.
# createLayer(configuration: String|Object|IAssetHandle): ILayer
Creates a new layer and returns a reference to it. The configuration can simply be a path to the asset relative to the project, a custom object just like in the scene.json
file itself with any overrides you want or an IAssetHandle returned by engine.registerAsset()
.
# sortLayer(layer: String|Number|ILayer, index: Number): Boolean
Changes the display order of a layer.
# getLayerIndex(layer: String|ILayer): Number
Returns the current index of a layer in the scene graph.
# getInitialLayerConfig(layer: String|Number|ILayer): Object;
Get the initial configuration of an existing layer.
# getCameraTransforms(): CameraTransforms
Returns the current, static camera transforms. Do not use this while using a camera path!
# setCameraTransforms(cameraTransforms: CameraTransforms): void
Changes the current, static camera transforms. Do not use this while using a camera path!