# SceneScript Class ISoundLayer

Class that provides access functions specific to sound layers.

# Properties

# volume: float

Playback volume.

# Functions

# isPlaying(): Boolean

Checks if the sound is currently playing.

# play(): void

Starts audio playback if it is not already running.

# stop(): void

Stops the sound and resets the internal playback timer.

# pause(): void

Pauses the sound at the current playback time.