# SceneScript Class ISoundLayer
Class that provides access functions specific to sound layers.
# Properties
# volume: float
Playback volume.
# Functions
# isPlaying(): Boolean
Checks if the sound is currently playing.
# play(): void
Starts audio playback if it is not already running.
# stop(): void
Stops the sound and resets the internal playback timer.
# pause(): void
Pauses the sound at the current playback time.