# SceneScript Class IVideoTexture
This class represents a video texture. Video textures are
.mp4 video files which are rendered similar to an image layer texture. Objects of this class allow you to control a video texture and read its current playback state. Using the
addEndedCallback function, you can attach custom logic which is executed after the video has reached its end.
Not to be confused with ITextureAnimation.
# duration: Number
The duration of the video in seconds. Read-only value.
# rate: Number
The playback speed of the texture animation.
# loop: Boolean
Whether or not this animation should loop.
# play(): void
Start playing the animation if it's paused or stopped.
# pause(): void
Pause the animation.
# stop(): void
Stop the animation and reset the current time to zero.
# isPlaying(): Boolean
Checks if the animation is currently playing.
# getCurrentTime(): Number
Returns the current time of the video.
# setCurrentTime(frame: Number): void
Changes the current time of the video.
# addEndedCallback(callback: Function): void
Add a callback function which is fired every time the video reaches the end.